# GRAPHICS::_SET_POSSE_ID_FOR_PHOTO

- **Hash:** `0x564837D4A9EDE296`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetPosseIdForPhoto`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_POSSE_ID_FOR_PHOTO

## Signature

```c
void _SET_POSSE_ID_FOR_PHOTO(Any posseId);
```

## Parameters

- `posseId` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetPosseIdForPhoto(posseId)

-- always available, by hash
Citizen.InvokeNative(0x564837D4A9EDE296, posseId)
```

### JavaScript

```js
SetPosseIdForPhoto(posseId);

// by hash
Citizen.invokeNative('0x564837D4A9EDE296', posseId);
```

### C#

```csharp
Function.Call((Hash)0x564837D4A9EDE296, posseId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
