{"hash":"0xBFCB17895BB99E4E","ns":"GRAPHICS","name":"_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE","slug":"_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE","official":false,"named":true,"luaName":"SetProxyInteriorIndexArtificialLightsState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"proxyInteriorIndex","type":"int"},{"name":"state","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"state: false disables artificial interior light sources for specific proxyInteriorIndex"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE.md","snippets":{"lua":"SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state)","luaInvoke":"Citizen.InvokeNative(0xBFCB17895BB99E4E, proxyInteriorIndex, state)","js":"SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state);","jsInvoke":"Citizen.invokeNative('0xBFCB17895BB99E4E', proxyInteriorIndex, state);","csharp":"Function.Call((Hash)0xBFCB17895BB99E4E, proxyInteriorIndex, state);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}