# GRAPHICS::_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE

- **Hash:** `0xBFCB17895BB99E4E`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetProxyInteriorIndexArtificialLightsState`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE

## Signature

```c
void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE(int proxyInteriorIndex, BOOL state);
```

## Parameters

- `proxyInteriorIndex` (`int`)
- `state` (`BOOL`)

## Returns

`void`

## Description

state: false disables artificial interior light sources for specific proxyInteriorIndex

## Usage

### Lua

```lua
SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state)

-- always available, by hash
Citizen.InvokeNative(0xBFCB17895BB99E4E, proxyInteriorIndex, state)
```

### JavaScript

```js
SetProxyInteriorIndexArtificialLightsState(proxyInteriorIndex, state);

// by hash
Citizen.invokeNative('0xBFCB17895BB99E4E', proxyInteriorIndex, state);
```

### C#

```csharp
Function.Call((Hash)0xBFCB17895BB99E4E, proxyInteriorIndex, state);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
