{"hash":"0x6E8EB45A4F4460EB","ns":"GRAPHICS","name":"_SET_SNIPER_GLINTS_ENABLED","slug":"_SET_SNIPER_GLINTS_ENABLED","official":false,"named":true,"luaName":"SetSniperGlintsEnabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"enabled","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_SNIPER_GLINTS_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_SET_SNIPER_GLINTS_ENABLED.md","snippets":{"lua":"SetSniperGlintsEnabled(enabled)","luaInvoke":"Citizen.InvokeNative(0x6E8EB45A4F4460EB, enabled)","js":"SetSniperGlintsEnabled(enabled);","jsInvoke":"Citizen.invokeNative('0x6E8EB45A4F4460EB', enabled);","csharp":"Function.Call((Hash)0x6E8EB45A4F4460EB, enabled);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}