# GRAPHICS::_SET_SNOW_COVERAGE_TYPE

- **Hash:** `0xF02A9C330BBFC5C7`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetSnowCoverageType`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_SET_SNOW_COVERAGE_TYPE

## Signature

```c
void _SET_SNOW_COVERAGE_TYPE(int type);
```

## Parameters

- `type` (`int`)

## Returns

`void`

## Description

enum class eSnowCoverageType
{
	Primary,
	Secondary,
	Xmas,
	XmasSecondary // since b1232
};

## Usage

### Lua

```lua
SetSnowCoverageType(type)

-- always available, by hash
Citizen.InvokeNative(0xF02A9C330BBFC5C7, type)
```

### JavaScript

```js
SetSnowCoverageType(type);

// by hash
Citizen.invokeNative('0xF02A9C330BBFC5C7', type);
```

### C#

```csharp
Function.Call((Hash)0xF02A9C330BBFC5C7, type);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
