# GRAPHICS::_START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2

- **Hash:** `0xC695870B8A149B96`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `StartParticleFxNonLoopedOnPedBone_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2

## Signature

```c
BOOL _START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2(const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ);
```

## Parameters

- `effectName` (`const char*`)
- `ped` (`Ped`)
- `offsetX` (`float`)
- `offsetY` (`float`)
- `offsetZ` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `boneIndex` (`int`)
- `scale` (`float`)
- `axisX` (`BOOL`)
- `axisY` (`BOOL`)
- `axisZ` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = StartParticleFxNonLoopedOnPedBone_2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC695870B8A149B96, effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = StartParticleFxNonLoopedOnPedBone_2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);

// by hash
const retval = Citizen.invokeNative('0xC695870B8A149B96', effectName, ped, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, boneIndex, scale + 0.0000001, axisX, axisY, axisZ, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC695870B8A149B96, effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
