{"hash":"0x9229ED770975BD9E","ns":"GRAPHICS","name":"_UPDATE_PHOTO_MODE_EXPOSURE","slug":"_UPDATE_PHOTO_MODE_EXPOSURE","official":false,"named":true,"luaName":"UpdatePhotoModeExposure","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"Resets the exposure to the value when exposure lock was enabled","descriptions":[{"source":"alloc8or","format":"text","body":"Resets the exposure to the value when exposure lock was enabled"}],"examples":[],"aliases":[],"enums":[],"related":["0xC8D0611D9A0CF5D3","0x06C0D8BB6B04A709"],"build":"1311","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE.md","snippets":{"lua":"UpdatePhotoModeExposure()","luaInvoke":"Citizen.InvokeNative(0x9229ED770975BD9E)","js":"UpdatePhotoModeExposure();","jsInvoke":"Citizen.invokeNative('0x9229ED770975BD9E');","csharp":"Function.Call((Hash)0x9229ED770975BD9E);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}