# GRAPHICS::_UPDATE_PHOTO_MODE_EXPOSURE

- **Hash:** `0x9229ED770975BD9E`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `UpdatePhotoModeExposure`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_UPDATE_PHOTO_MODE_EXPOSURE

## Signature

```c
void _UPDATE_PHOTO_MODE_EXPOSURE();
```

## Returns

`void`

## Description

Resets the exposure to the value when exposure lock was enabled

## Usage

### Lua

```lua
UpdatePhotoModeExposure()

-- always available, by hash
Citizen.InvokeNative(0x9229ED770975BD9E)
```

### JavaScript

```js
UpdatePhotoModeExposure();

// by hash
Citizen.invokeNative('0x9229ED770975BD9E');
```

### C#

```csharp
Function.Call((Hash)0x9229ED770975BD9E);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [GRAPHICS::_CHANGE_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_CHANGE_PHOTO_MODE_EXPOSURE.md)
- [GRAPHICS::_GET_PHOTO_MODE_EXPOSURE](https://natives.borderlinerp.com/natives/GRAPHICS/_GET_PHOTO_MODE_EXPOSURE.md)

*Sources: alloc8or RDR3 NativeDB.*
