# HUD::_0x5651516D947ABC53

- **Hash:** `0x5651516D947ABC53`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `N_0x5651516d947abc53`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/0x5651516D947ABC53

## Signature

```c
void _0x5651516D947ABC53();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x5651516d947abc53()

-- always available, by hash
Citizen.InvokeNative(0x5651516D947ABC53)
```

### JavaScript

```js
N_0x5651516d947abc53();

// by hash
Citizen.invokeNative('0x5651516D947ABC53');
```

### C#

```csharp
Function.Call((Hash)0x5651516D947ABC53);
```

- This native has no known name, so the runtime exposes it only as `N_0x5651516d947abc53` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
