# HUD::_0xF1E6979C0B779985

- **Hash:** `0xF1E6979C0B779985`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `N_0xf1e6979c0b779985`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/0xF1E6979C0B779985

## Signature

```c
void _0xF1E6979C0B779985(int uiscene);
```

## Parameters

- `uiscene` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xf1e6979c0b779985(uiscene)

-- always available, by hash
Citizen.InvokeNative(0xF1E6979C0B779985, uiscene)
```

### JavaScript

```js
N_0xf1e6979c0b779985(uiscene);

// by hash
Citizen.invokeNative('0xF1E6979C0B779985', uiscene);
```

### C#

```csharp
Function.Call((Hash)0xF1E6979C0B779985, uiscene);
```

- This native has no known name, so the runtime exposes it only as `N_0xf1e6979c0b779985` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
