# HUD::ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME

- **Hash:** `0x30996422DF1EE561`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `AllowPauseWhenNotInStateOfPlayThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME

## Signature

```c
void ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME();
```

## Returns

`void`

## Description

Old name: _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME

## Usage

### Lua

```lua
AllowPauseWhenNotInStateOfPlayThisFrame()

-- always available, by hash
Citizen.InvokeNative(0x30996422DF1EE561)
```

### JavaScript

```js
AllowPauseWhenNotInStateOfPlayThisFrame();

// by hash
Citizen.invokeNative('0x30996422DF1EE561');
```

### C#

```csharp
Function.Call((Hash)0x30996422DF1EE561);
```

*Sources: alloc8or RDR3 NativeDB.*
