# HUD::CREATE_FAKE_MP_GAMER_TAG

- **Hash:** `0x53CB4B502E1C57EA`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `CreateFakeMpGamerTag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/CREATE_FAKE_MP_GAMER_TAG

## Signature

```c
int CREATE_FAKE_MP_GAMER_TAG(Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag);
```

## Parameters

- `ped` (`Ped`)
- `username` (`const char*`)
- `pointedClanTag` (`BOOL`)
- `isRockstarClan` (`BOOL`)
- `clanTag` (`const char*`)
- `clanFlag` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = CreateFakeMpGamerTag(ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

-- always available, by hash
local retval = Citizen.InvokeNative(0x53CB4B502E1C57EA, ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateFakeMpGamerTag(ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);

// by hash
const retval = Citizen.invokeNative('0x53CB4B502E1C57EA', ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x53CB4B502E1C57EA, ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);
```

*Sources: alloc8or RDR3 NativeDB.*
