# HUD::DOES_TEXT_LABEL_EXIST

- **Hash:** `0x73C258C68D6F55B6`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `DoesTextLabelExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/DOES_TEXT_LABEL_EXIST

## Signature

```c
BOOL DOES_TEXT_LABEL_EXIST(const char* label);
```

## Parameters

- `label` (`const char*`)

## Returns

`BOOL`

## Description

Checks if the passed gxt name exists in the game files.

## Usage

### Lua

```lua
local retval = DoesTextLabelExist(label)

-- always available, by hash
local retval = Citizen.InvokeNative(0x73C258C68D6F55B6, label, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesTextLabelExist(label);

// by hash
const retval = Citizen.invokeNative('0x73C258C68D6F55B6', label, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x73C258C68D6F55B6, label);
```

*Sources: alloc8or RDR3 NativeDB.*
