# HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION

- **Hash:** `0xCFEDCCAD3C5BA90D`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `GetFilenameForAudioConversation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/GET_FILENAME_FOR_AUDIO_CONVERSATION

## Signature

```c
const char* GET_FILENAME_FOR_AUDIO_CONVERSATION(const char* labelName);
```

## Parameters

- `labelName` (`const char*`)

## Returns

`const char*`

## Description

Gets a string literal from a label name.

Old name: _GET_LABEL_TEXT

## Usage

### Lua

```lua
local retval = GetFilenameForAudioConversation(labelName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCFEDCCAD3C5BA90D, labelName, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetFilenameForAudioConversation(labelName);

// by hash
const retval = Citizen.invokeNative('0xCFEDCCAD3C5BA90D', labelName, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xCFEDCCAD3C5BA90D, labelName);
```

*Sources: alloc8or RDR3 NativeDB.*
