{"hash":"0xB39C81628EF10B42","ns":"HUD","name":"GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION","slug":"GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION","official":true,"named":true,"luaName":"GetHudScreenPositionFromWorldPosition","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"worldX","type":"float"},{"name":"worldY","type":"float"},{"name":"worldZ","type":"float"},{"name":"screenX","type":"float*"},{"name":"screenY","type":"float*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF9904D11F1ACBEC3","gtaJhash":"0xFE9A39F8","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION.md","snippets":{"lua":"local retval, screenX, screenY = GetHudScreenPositionFromWorldPosition(worldX, worldY, worldZ)","luaInvoke":"local retval, screenX, screenY = Citizen.InvokeNative(0xB39C81628EF10B42, worldX, worldY, worldZ, Citizen.PointerValueFloat(), Citizen.PointerValueFloat(), Citizen.ResultAsInteger())","js":"const [retval, screenX, screenY] = GetHudScreenPositionFromWorldPosition(worldX, worldY, worldZ);","jsInvoke":"const [retval, screenX, screenY] = Citizen.invokeNative('0xB39C81628EF10B42', worldX + 0.0000001, worldY + 0.0000001, worldZ + 0.0000001, Citizen.pointerValueFloat(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var screenX = new OutputArgument();\nvar screenY = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xB39C81628EF10B42, worldX, worldY, worldZ, screenX, screenY);\n// screenX.GetResult<float>()\n// screenY.GetResult<float>()","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order."]}}