# HUD::IS_MP_GAMER_TAG_ACTIVE

- **Hash:** `0x6E1C31E14C7A5F97`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `IsMpGamerTagActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/IS_MP_GAMER_TAG_ACTIVE

## Signature

```c
BOOL IS_MP_GAMER_TAG_ACTIVE(int gamerTagId);
```

## Parameters

- `gamerTagId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsMpGamerTagActive(gamerTagId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6E1C31E14C7A5F97, gamerTagId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsMpGamerTagActive(gamerTagId);

// by hash
const retval = Citizen.invokeNative('0x6E1C31E14C7A5F97', gamerTagId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x6E1C31E14C7A5F97, gamerTagId);
```

*Sources: alloc8or RDR3 NativeDB.*
