# HUD::IS_NAMED_RENDERTARGET_LINKED

- **Hash:** `0x707032835FF09AE7`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `IsNamedRendertargetLinked`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/IS_NAMED_RENDERTARGET_LINKED

## Signature

```c
BOOL IS_NAMED_RENDERTARGET_LINKED(Hash modelHash);
```

## Parameters

- `modelHash` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsNamedRendertargetLinked(modelHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x707032835FF09AE7, modelHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsNamedRendertargetLinked(modelHash);

// by hash
const retval = Citizen.invokeNative('0x707032835FF09AE7', modelHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x707032835FF09AE7, modelHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
