# HUD::IS_NAMED_RENDERTARGET_REGISTERED

- **Hash:** `0x3EE32F7964C40FE6`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `IsNamedRendertargetRegistered`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/IS_NAMED_RENDERTARGET_REGISTERED

## Signature

```c
BOOL IS_NAMED_RENDERTARGET_REGISTERED(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsNamedRendertargetRegistered(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3EE32F7964C40FE6, name, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsNamedRendertargetRegistered(name);

// by hash
const retval = Citizen.invokeNative('0x3EE32F7964C40FE6', name, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3EE32F7964C40FE6, name);
```

*Sources: alloc8or RDR3 NativeDB.*
