# HUD::REGISTER_NAMED_RENDERTARGET

- **Hash:** `0x98AF2BB6F62BD588`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `RegisterNamedRendertarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/REGISTER_NAMED_RENDERTARGET

## Signature

```c
BOOL REGISTER_NAMED_RENDERTARGET(const char* name, BOOL p1);
```

## Parameters

- `name` (`const char*`)
- `p1` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = RegisterNamedRendertarget(name, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x98AF2BB6F62BD588, name, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = RegisterNamedRendertarget(name, p1);

// by hash
const retval = Citizen.invokeNative('0x98AF2BB6F62BD588', name, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x98AF2BB6F62BD588, name, p1);
```

## See also

- [HUD::RELEASE_NAMED_RENDERTARGET](https://natives.borderlinerp.com/natives/HUD/RELEASE_NAMED_RENDERTARGET.md)
- [HUD::LINK_NAMED_RENDERTARGET](https://natives.borderlinerp.com/natives/HUD/LINK_NAMED_RENDERTARGET.md)

*Sources: alloc8or RDR3 NativeDB.*
