# HUD::RELEASE_NAMED_RENDERTARGET

- **Hash:** `0x0E692EE61761361F`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `ReleaseNamedRendertarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/RELEASE_NAMED_RENDERTARGET

## Signature

```c
BOOL RELEASE_NAMED_RENDERTARGET(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ReleaseNamedRendertarget(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0E692EE61761361F, name, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ReleaseNamedRendertarget(name);

// by hash
const retval = Citizen.invokeNative('0x0E692EE61761361F', name, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0E692EE61761361F, name);
```

## See also

- [HUD::REGISTER_NAMED_RENDERTARGET](https://natives.borderlinerp.com/natives/HUD/REGISTER_NAMED_RENDERTARGET.md)
- [HUD::LINK_NAMED_RENDERTARGET](https://natives.borderlinerp.com/natives/HUD/LINK_NAMED_RENDERTARGET.md)

*Sources: alloc8or RDR3 NativeDB.*
