# HUD::REMOVE_MP_GAMER_TAG

- **Hash:** `0x839BFD7D7E49FE09`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `RemoveMpGamerTag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/REMOVE_MP_GAMER_TAG

## Signature

```c
void REMOVE_MP_GAMER_TAG(int gamerTagId);
```

## Parameters

- `gamerTagId` (`int`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

only works by invoking and passing as pointer value Citizen.InvokeNative(0x839BFD7D7E49FE09, Citizen.PointerValueIntInitialized(gamerTagId))

## Usage

### Lua

```lua
RemoveMpGamerTag(gamerTagId)

-- always available, by hash
Citizen.InvokeNative(0x839BFD7D7E49FE09, gamerTagId)
```

### JavaScript

```js
RemoveMpGamerTag(gamerTagId);

// by hash
Citizen.invokeNative('0x839BFD7D7E49FE09', gamerTagId);
```

### C#

```csharp
Function.Call((Hash)0x839BFD7D7E49FE09, gamerTagId);
```

## See also

- [HUD::_CREATE_MP_GAMER_TAG](https://natives.borderlinerp.com/natives/HUD/_CREATE_MP_GAMER_TAG.md)

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
