# HUD::SET_MISSION_NAME

- **Hash:** `0x402669A4BDAA72DA`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `SetMissionName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/SET_MISSION_NAME

## Signature

```c
void SET_MISSION_NAME(BOOL p0, const char* name);
```

## Parameters

- `p0` (`BOOL`)
- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetMissionName(p0, name)

-- always available, by hash
Citizen.InvokeNative(0x402669A4BDAA72DA, p0, name)
```

### JavaScript

```js
SetMissionName(p0, name);

// by hash
Citizen.invokeNative('0x402669A4BDAA72DA', p0, name);
```

### C#

```csharp
Function.Call((Hash)0x402669A4BDAA72DA, p0, name);
```

*Sources: alloc8or RDR3 NativeDB.*
