# HUD::SET_MISSION_NAME_FOR_UGC_MISSION

- **Hash:** `0xD98630CE73C61E98`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `SetMissionNameForUgcMission`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/SET_MISSION_NAME_FOR_UGC_MISSION

## Signature

```c
void SET_MISSION_NAME_FOR_UGC_MISSION(BOOL p0, const char* name);
```

## Parameters

- `p0` (`BOOL`)
- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetMissionNameForUgcMission(p0, name)

-- always available, by hash
Citizen.InvokeNative(0xD98630CE73C61E98, p0, name)
```

### JavaScript

```js
SetMissionNameForUgcMission(p0, name);

// by hash
Citizen.invokeNative('0xD98630CE73C61E98', p0, name);
```

### C#

```csharp
Function.Call((Hash)0xD98630CE73C61E98, p0, name);
```

*Sources: alloc8or RDR3 NativeDB.*
