# HUD::SET_MP_GAMER_TAG_NAME

- **Hash:** `0xEA6F4B8D4B4B5B3E`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `SetMpGamerTagName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/SET_MP_GAMER_TAG_NAME

## Signature

```c
void SET_MP_GAMER_TAG_NAME(int gamerTagId, const char* string);
```

## Parameters

- `gamerTagId` (`int`)
- `string` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetMpGamerTagName(gamerTagId, string)

-- always available, by hash
Citizen.InvokeNative(0xEA6F4B8D4B4B5B3E, gamerTagId, string)
```

### JavaScript

```js
SetMpGamerTagName(gamerTagId, string);

// by hash
Citizen.invokeNative('0xEA6F4B8D4B4B5B3E', gamerTagId, string);
```

### C#

```csharp
Function.Call((Hash)0xEA6F4B8D4B4B5B3E, gamerTagId, string);
```

*Sources: alloc8or RDR3 NativeDB.*
