# HUD::SET_TEXT_RENDER_ID

- **Hash:** `0xE550CDE128D56757`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `SetTextRenderId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/SET_TEXT_RENDER_ID

## Signature

```c
void SET_TEXT_RENDER_ID(int renderId);
```

## Parameters

- `renderId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetTextRenderId(renderId)

-- always available, by hash
Citizen.InvokeNative(0xE550CDE128D56757, renderId)
```

### JavaScript

```js
SetTextRenderId(renderId);

// by hash
Citizen.invokeNative('0xE550CDE128D56757', renderId);
```

### C#

```csharp
Function.Call((Hash)0xE550CDE128D56757, renderId);
```

*Sources: alloc8or RDR3 NativeDB.*
