# HUD::TEXT_BLOCK_IS_LOADED

- **Hash:** `0xD0976CC34002DB57`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `TextBlockIsLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/TEXT_BLOCK_IS_LOADED

## Signature

```c
BOOL TEXT_BLOCK_IS_LOADED(const char* textBlock);
```

## Parameters

- `textBlock` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = TextBlockIsLoaded(textBlock)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD0976CC34002DB57, textBlock, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = TextBlockIsLoaded(textBlock);

// by hash
const retval = Citizen.invokeNative('0xD0976CC34002DB57', textBlock, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD0976CC34002DB57, textBlock);
```

*Sources: alloc8or RDR3 NativeDB.*
