# HUD::TEXT_BLOCK_REQUEST

- **Hash:** `0xF66090013DE648D5`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `TextBlockRequest`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/TEXT_BLOCK_REQUEST

## Signature

```c
void TEXT_BLOCK_REQUEST(const char* textBlock);
```

## Parameters

- `textBlock` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
TextBlockRequest(textBlock)

-- always available, by hash
Citizen.InvokeNative(0xF66090013DE648D5, textBlock)
```

### JavaScript

```js
TextBlockRequest(textBlock);

// by hash
Citizen.invokeNative('0xF66090013DE648D5', textBlock);
```

### C#

```csharp
Function.Call((Hash)0xF66090013DE648D5, textBlock);
```

*Sources: alloc8or RDR3 NativeDB.*
