# HUD::UI_REQUEST_SCENE

- **Hash:** `0xB6857100F8FD433C`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiRequestScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/UI_REQUEST_SCENE

## Signature

```c
Any UI_REQUEST_SCENE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = UiRequestScene(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB6857100F8FD433C, p0, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = UiRequestScene(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB6857100F8FD433C', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB6857100F8FD433C, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
