# HUD::_BUSYSPINNER_SET_TEXT

- **Hash:** `0x7F78CD75CC4539E4`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `BusyspinnerSetText`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_BUSYSPINNER_SET_TEXT

## Signature

```c
void _BUSYSPINNER_SET_TEXT(const char* text);
```

## Parameters

- `text` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
BusyspinnerSetText(text)

-- always available, by hash
Citizen.InvokeNative(0x7F78CD75CC4539E4, text)
```

### JavaScript

```js
BusyspinnerSetText(text);

// by hash
Citizen.invokeNative('0x7F78CD75CC4539E4', text);
```

### C#

```csharp
Function.Call((Hash)0x7F78CD75CC4539E4, text);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
