# HUD::_CREATE_MP_GAMER_TAG

- **Hash:** `0xD877AF112AD2B41B`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `CreateMpGamerTag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_CREATE_MP_GAMER_TAG

## Signature

```c
int _CREATE_MP_GAMER_TAG(Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag);
```

## Parameters

- `player` (`Player`)
- `username` (`const char*`)
- `pointedClanTag` (`BOOL`)
- `isRockstarClan` (`BOOL`)
- `clanTag` (`const char*`)
- `clanFlag` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = CreateMpGamerTag(player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD877AF112AD2B41B, player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateMpGamerTag(player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);

// by hash
const retval = Citizen.invokeNative('0xD877AF112AD2B41B', player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD877AF112AD2B41B, player, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [HUD::REMOVE_MP_GAMER_TAG](https://natives.borderlinerp.com/natives/HUD/REMOVE_MP_GAMER_TAG.md) — only works by invoking and passing as pointer value Citizen.InvokeNative(0x839BFD7D7E49FE09, Citizen.PointerValueIntInitialized(gamerTagId))

*Sources: alloc8or RDR3 NativeDB.*
