# HUD::_DISABLE_REDUCED_MENU_TIME_SCALE

- **Hash:** `0xC5C7A2F6567FCCBC`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `DisableReducedMenuTimeScale`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_DISABLE_REDUCED_MENU_TIME_SCALE

## Signature

```c
void _DISABLE_REDUCED_MENU_TIME_SCALE();
```

## Returns

`void`

## Description

Disables reduced time scale while menus such as weapon wheel and satchel are open.

## Usage

### Lua

```lua
DisableReducedMenuTimeScale()

-- always available, by hash
Citizen.InvokeNative(0xC5C7A2F6567FCCBC)
```

### JavaScript

```js
DisableReducedMenuTimeScale();

// by hash
Citizen.invokeNative('0xC5C7A2F6567FCCBC');
```

### C#

```csharp
Function.Call((Hash)0xC5C7A2F6567FCCBC);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [HUD::_ENABLE_REDUCED_MENU_TIME_SCALE](https://natives.borderlinerp.com/natives/HUD/_ENABLE_REDUCED_MENU_TIME_SCALE.md) — Enables reduced time scale while menus such as weapon wheel and satchel are open.

*Sources: alloc8or RDR3 NativeDB.*
