# HUD::_DISPLAY_TEXT

- **Hash:** `0xD79334A4BB99BAD1`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `DisplayText`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/HUD/_DISPLAY_TEXT

## Signature

```c
void _DISPLAY_TEXT(const char* text, float xPos, float yPos);
```

## Parameters

- `text` (`const char*`)
- `xPos` (`float`)
- `yPos` (`float`)

## Returns

`void`

## Description

nullsub, this native does nothing since build 1436, use _BG_DISPLAY_TEXT (0x16794E044C9EFB58) instead.

## Usage

### Lua

```lua
DisplayText(text, xPos, yPos)

-- always available, by hash
Citizen.InvokeNative(0xD79334A4BB99BAD1, text, xPos, yPos)
```

### JavaScript

```js
DisplayText(text, xPos, yPos);

// by hash
Citizen.invokeNative('0xD79334A4BB99BAD1', text, xPos + 0.0000001, yPos + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD79334A4BB99BAD1, text, xPos, yPos);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
