{"hash":"0xB981DD2DFAF9B1C9","ns":"HUD","name":"_GET_COLOR_FROM_NAME","slug":"_GET_COLOR_FROM_NAME","official":false,"named":true,"luaName":"GetColorFromName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"colorNameHash","type":"Hash"},{"name":"red","type":"int*"},{"name":"green","type":"int*"},{"name":"blue","type":"int*"},{"name":"alpha","type":"int*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"colorNameHash: https://alloc8or.re/rdr3/doc/enums/eColor.txt"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/HUD/_GET_COLOR_FROM_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_GET_COLOR_FROM_NAME.md","snippets":{"lua":"local red, green, blue, alpha = GetColorFromName(colorNameHash)","luaInvoke":"local red, green, blue, alpha = Citizen.InvokeNative(0xB981DD2DFAF9B1C9, colorNameHash, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt())","js":"const [red, green, blue, alpha] = GetColorFromName(colorNameHash);","jsInvoke":"const [red, green, blue, alpha] = Citizen.invokeNative('0xB981DD2DFAF9B1C9', colorNameHash, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt());","csharp":"var red = new OutputArgument();\nvar green = new OutputArgument();\nvar blue = new OutputArgument();\nvar alpha = new OutputArgument();\nFunction.Call((Hash)0xB981DD2DFAF9B1C9, colorNameHash, red, green, blue, alpha);\n// red.GetResult<int>()\n// green.GetResult<int>()\n// blue.GetResult<int>()\n// alpha.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}