# HUD::_GET_LABEL_TEXT_2

- **Hash:** `0x3429670F9B9EF2D3`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `GetLabelText_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_GET_LABEL_TEXT_2

## Signature

```c
const char* _GET_LABEL_TEXT_2(const char* label);
```

## Parameters

- `label` (`const char*`)

## Returns

`const char*`

## Description

_GET_FILENAME_* - _GET_FRAME*

## Usage

### Lua

```lua
local retval = GetLabelText_2(label)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3429670F9B9EF2D3, label, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = GetLabelText_2(label);

// by hash
const retval = Citizen.invokeNative('0x3429670F9B9EF2D3', label, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x3429670F9B9EF2D3, label);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
