# HUD::_JOURNAL_CLEAR_ALL_PROGRESS

- **Hash:** `0xF402978DE6F88D6E`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `JournalClearAllProgress`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_JOURNAL_CLEAR_ALL_PROGRESS

## Signature

```c
void _JOURNAL_CLEAR_ALL_PROGRESS();
```

## Returns

`void`

## Usage

### Lua

```lua
JournalClearAllProgress()

-- always available, by hash
Citizen.InvokeNative(0xF402978DE6F88D6E)
```

### JavaScript

```js
JournalClearAllProgress();

// by hash
Citizen.invokeNative('0xF402978DE6F88D6E');
```

### C#

```csharp
Function.Call((Hash)0xF402978DE6F88D6E);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
