{"hash":"0x84BD27DDF9575816","ns":"HUD","name":"_SET_MP_GAMER_TAG_COLOUR","slug":"_SET_MP_GAMER_TAG_COLOUR","official":false,"named":true,"luaName":"SetMpGamerTagColour","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"gamerTagId","type":"int"},{"name":"colour","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_SET_MP_GAMER_TAG_COLOUR","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_SET_MP_GAMER_TAG_COLOUR.md","snippets":{"lua":"SetMpGamerTagColour(gamerTagId, colour)","luaInvoke":"Citizen.InvokeNative(0x84BD27DDF9575816, gamerTagId, colour)","js":"SetMpGamerTagColour(gamerTagId, colour);","jsInvoke":"Citizen.invokeNative('0x84BD27DDF9575816', gamerTagId, colour);","csharp":"Function.Call((Hash)0x84BD27DDF9575816, gamerTagId, colour);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}