# HUD::_SET_MP_GAMER_TAG_COLOUR

- **Hash:** `0x84BD27DDF9575816`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `SetMpGamerTagColour`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_SET_MP_GAMER_TAG_COLOUR

## Signature

```c
void _SET_MP_GAMER_TAG_COLOUR(int gamerTagId, Hash colour);
```

## Parameters

- `gamerTagId` (`int`)
- `colour` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
SetMpGamerTagColour(gamerTagId, colour)

-- always available, by hash
Citizen.InvokeNative(0x84BD27DDF9575816, gamerTagId, colour)
```

### JavaScript

```js
SetMpGamerTagColour(gamerTagId, colour);

// by hash
Citizen.invokeNative('0x84BD27DDF9575816', gamerTagId, colour);
```

### C#

```csharp
Function.Call((Hash)0x84BD27DDF9575816, gamerTagId, colour);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
