{"hash":"0x50A41AD966910F03","ns":"HUD","name":"_SET_TEXT_COLOR","slug":"_SET_TEXT_COLOR","official":false,"named":true,"luaName":"SetTextColor","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"r","type":"int"},{"name":"g","type":"int"},{"name":"b","type":"int"},{"name":"a","type":"int"}],"summary":"This native does nothing since build 1436, use _BG_SET_TEXT_COLOR (0x16FA5CE47F184F1E) instead.","descriptions":[{"source":"alloc8or","format":"text","body":"This native does nothing since build 1436, use _BG_SET_TEXT_COLOR (0x16FA5CE47F184F1E) instead."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","unused":true,"sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/HUD/_SET_TEXT_COLOR","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_SET_TEXT_COLOR.md","snippets":{"lua":"SetTextColor(r, g, b, a)","luaInvoke":"Citizen.InvokeNative(0x50A41AD966910F03, r, g, b, a)","js":"SetTextColor(r, g, b, a);","jsInvoke":"Citizen.invokeNative('0x50A41AD966910F03', r, g, b, a);","csharp":"Function.Call((Hash)0x50A41AD966910F03, r, g, b, a);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}