# HUD::_SHOW_HORSE_CORES

- **Hash:** `0xD4EE21B7CC7FD350`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `ShowHorseCores`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_SHOW_HORSE_CORES

## Signature

```c
void _SHOW_HORSE_CORES(BOOL state);
```

## Parameters

- `state` (`BOOL`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
0xD4EE21B7CC7FD350 		(By Tag = Free Ban)
_ALWAYS_SHOW_HORSE_CORES
```

## Usage

### Lua

```lua
ShowHorseCores(state)

-- always available, by hash
Citizen.InvokeNative(0xD4EE21B7CC7FD350, state)
```

### JavaScript

```js
ShowHorseCores(state);

// by hash
Citizen.invokeNative('0xD4EE21B7CC7FD350', state);
```

### C#

```csharp
Function.Call((Hash)0xD4EE21B7CC7FD350, state);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
