# HUD::_SHOW_PLAYER_CORES

- **Hash:** `0x50C803A4CD5932C5`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `ShowPlayerCores`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_SHOW_PLAYER_CORES

## Signature

```c
void _SHOW_PLAYER_CORES(BOOL state);
```

## Parameters

- `state` (`BOOL`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
0x50C803A4CD5932C5 		(By Tag = Free Ban)
_ALWAYS_SHOW_PLAYER_CORES
```

## Usage

### Lua

```lua
ShowPlayerCores(state)

-- always available, by hash
Citizen.InvokeNative(0x50C803A4CD5932C5, state)
```

### JavaScript

```js
ShowPlayerCores(state);

// by hash
Citizen.invokeNative('0x50C803A4CD5932C5', state);
```

### C#

```csharp
Function.Call((Hash)0x50C803A4CD5932C5, state);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
