# HUD::_TEXT_BLOCK_DELETE

- **Hash:** `0xAA03F130A637D923`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `TextBlockDelete`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_TEXT_BLOCK_DELETE

## Signature

```c
void _TEXT_BLOCK_DELETE(const char* textBlock);
```

## Parameters

- `textBlock` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
TextBlockDelete(textBlock)

-- always available, by hash
Citizen.InvokeNative(0xAA03F130A637D923, textBlock)
```

### JavaScript

```js
TextBlockDelete(textBlock);

// by hash
Citizen.invokeNative('0xAA03F130A637D923', textBlock);
```

### C#

```csharp
Function.Call((Hash)0xAA03F130A637D923, textBlock);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
