# HUD::_UI_PROMPT_CONTEXT_SET_POINT

- **Hash:** `0xAE84C5EE2C384FB3`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptContextSetPoint`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_CONTEXT_SET_POINT

## Signature

```c
void _UI_PROMPT_CONTEXT_SET_POINT(Prompt prompt, float x, float y, float z);
```

## Parameters

- `prompt` (`Prompt`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
UiPromptContextSetPoint(prompt, x, y, z)

-- always available, by hash
Citizen.InvokeNative(0xAE84C5EE2C384FB3, prompt, x, y, z)
```

### JavaScript

```js
UiPromptContextSetPoint(prompt, x, y, z);

// by hash
Citizen.invokeNative('0xAE84C5EE2C384FB3', prompt, x + 0.0000001, y + 0.0000001, z + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xAE84C5EE2C384FB3, prompt, x, y, z);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
