{"hash":"0x0C718001B77CA468","ns":"HUD","name":"_UI_PROMPT_CONTEXT_SET_RADIUS","slug":"_UI_PROMPT_CONTEXT_SET_RADIUS","official":false,"named":true,"luaName":"UiPromptContextSetRadius","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"radius","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_CONTEXT_SET_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_CONTEXT_SET_RADIUS.md","snippets":{"lua":"UiPromptContextSetRadius(prompt, radius)","luaInvoke":"Citizen.InvokeNative(0x0C718001B77CA468, prompt, radius)","js":"UiPromptContextSetRadius(prompt, radius);","jsInvoke":"Citizen.invokeNative('0x0C718001B77CA468', prompt, radius + 0.0000001);","csharp":"Function.Call((Hash)0x0C718001B77CA468, prompt, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}