{"hash":"0x4D107406667423BE","ns":"HUD","name":"_UI_PROMPT_CONTEXT_SET_VOLUME","slug":"_UI_PROMPT_CONTEXT_SET_VOLUME","official":false,"named":true,"luaName":"UiPromptContextSetVolume","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"volume","type":"Volume"}],"summary":"Attaches a Volume","descriptions":[{"source":"alloc8or","format":"text","body":"Attaches a Volume"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_CONTEXT_SET_VOLUME","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_CONTEXT_SET_VOLUME.md","snippets":{"lua":"UiPromptContextSetVolume(prompt, volume)","luaInvoke":"Citizen.InvokeNative(0x4D107406667423BE, prompt, volume)","js":"UiPromptContextSetVolume(prompt, volume);","jsInvoke":"Citizen.invokeNative('0x4D107406667423BE', prompt, volume);","csharp":"Function.Call((Hash)0x4D107406667423BE, prompt, volume);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}