{"hash":"0x81801291806DBC50","ns":"HUD","name":"_UI_PROMPT_GET_PROGRESS","slug":"_UI_PROMPT_GET_PROGRESS","official":false,"named":true,"luaName":"UiPromptGetProgress","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"prompt","type":"Prompt"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_GET_PROGRESS","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_GET_PROGRESS.md","snippets":{"lua":"local retval = UiPromptGetProgress(prompt)","luaInvoke":"local retval = Citizen.InvokeNative(0x81801291806DBC50, prompt, Citizen.ResultAsFloat())","js":"const retval = UiPromptGetProgress(prompt);","jsInvoke":"const retval = Citizen.invokeNative('0x81801291806DBC50', prompt, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x81801291806DBC50, prompt);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}