{"hash":"0xB60C9F9ED47ABB76","ns":"HUD","name":"_UI_PROMPT_HAS_HOLD_MODE","slug":"_UI_PROMPT_HAS_HOLD_MODE","official":false,"named":true,"luaName":"UiPromptHasHoldMode","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"prompt","type":"Prompt"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_HAS_HOLD_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_HAS_HOLD_MODE.md","snippets":{"lua":"local retval = UiPromptHasHoldMode(prompt)","luaInvoke":"local retval = Citizen.InvokeNative(0xB60C9F9ED47ABB76, prompt, Citizen.ReturnResultAnyway())","js":"const retval = UiPromptHasHoldMode(prompt);","jsInvoke":"const retval = Citizen.invokeNative('0xB60C9F9ED47ABB76', prompt, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB60C9F9ED47ABB76, prompt);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}