{"hash":"0x845CE958416DC473","ns":"HUD","name":"_UI_PROMPT_HAS_MASH_MODE_COMPLETED","slug":"_UI_PROMPT_HAS_MASH_MODE_COMPLETED","official":false,"named":true,"luaName":"UiPromptHasMashModeCompleted","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"prompt","type":"Prompt"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_HAS_MASH_MODE_COMPLETED","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_HAS_MASH_MODE_COMPLETED.md","snippets":{"lua":"local retval = UiPromptHasMashModeCompleted(prompt)","luaInvoke":"local retval = Citizen.InvokeNative(0x845CE958416DC473, prompt, Citizen.ReturnResultAnyway())","js":"const retval = UiPromptHasMashModeCompleted(prompt);","jsInvoke":"const retval = Citizen.invokeNative('0x845CE958416DC473', prompt, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x845CE958416DC473, prompt);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}