# HUD::_UI_PROMPT_IS_ENABLED

- **Hash:** `0x0D00EDDFB58B7F28`
- **Namespace:** HUD
- **Runtime name (Lua/JS):** `UiPromptIsEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_IS_ENABLED

## Signature

```c
BOOL _UI_PROMPT_IS_ENABLED(Prompt prompt);
```

## Parameters

- `prompt` (`Prompt`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UiPromptIsEnabled(prompt)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0D00EDDFB58B7F28, prompt, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UiPromptIsEnabled(prompt);

// by hash
const retval = Citizen.invokeNative('0x0D00EDDFB58B7F28', prompt, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0D00EDDFB58B7F28, prompt);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
