{"hash":"0x315C81D760609108","ns":"HUD","name":"_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME","slug":"_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME","official":false,"named":true,"luaName":"UiPromptSetAmbientGroupThisFrame","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"entity","type":"Entity"},{"name":"p1","type":"float"},{"name":"p2","type":"int"},{"name":"p3","type":"int"},{"name":"p4","type":"Hash"},{"name":"name","type":"const char*"},{"name":"p6","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME.md","snippets":{"lua":"local retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6)","luaInvoke":"local retval = Citizen.InvokeNative(0x315C81D760609108, entity, p1, p2, p3, p4, name, p6, Citizen.ResultAsInteger())","js":"const retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6);","jsInvoke":"const retval = Citizen.invokeNative('0x315C81D760609108', entity, p1 + 0.0000001, p2, p3, p4, name, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x315C81D760609108, entity, p1, p2, p3, p4, name, p6);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}