{"hash":"0x560E76D5E2E1803F","ns":"HUD","name":"_UI_PROMPT_SET_ATTRIBUTE","slug":"_UI_PROMPT_SET_ATTRIBUTE","official":false,"named":true,"luaName":"UiPromptSetAttribute","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"prompt","type":"Prompt"},{"name":"attribute","type":"int"},{"name":"enabled","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"attribute: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIPromptAttribute"}],"examples":[],"aliases":[],"enums":["eUIPromptAttribute"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_ATTRIBUTE","markdownUrl":"https://natives.borderlinerp.com/natives/HUD/_UI_PROMPT_SET_ATTRIBUTE.md","snippets":{"lua":"UiPromptSetAttribute(prompt, attribute, enabled)","luaInvoke":"Citizen.InvokeNative(0x560E76D5E2E1803F, prompt, attribute, enabled)","js":"UiPromptSetAttribute(prompt, attribute, enabled);","jsInvoke":"Citizen.invokeNative('0x560E76D5E2E1803F', prompt, attribute, enabled);","csharp":"Function.Call((Hash)0x560E76D5E2E1803F, prompt, attribute, enabled);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}